Legacy Particle System Updater
We are releasing a tool that can be used to convert Legacy Particle Systems into new Particle System Components. GameObjects using ParticleEmitter, ParticleAnimator, and ParticleRenderer, can use this...
View ArticleParticle System C# Job System support
Particle System Job System support has moved out of Experimental status in 2019.3.0a9. You can use that minimum version of Unity to make use of this feature, or download an Experimental build from the...
View ArticleHDRP Particle System Shaders
We are releasing some shaders to provide support for Particle Systems (lit and unlit) in HDRP. This is not for use with the Visual Effect Graph. The shaders are shipping as an example package within...
View ArticleParticle System C# Job System support
Please use this thread to provide feedback on our C# Job System support. Grab the build from https://forum.unity.com/threads/release-particle-system-c-job-system-support.529284/
View ArticleParticle System External Forces demo
We are sharing our demo for the new External Forces functionality (Force Fields) that was released in Unity 2017.4. Download it from here: https://oc.unity3d.com/index.php/s/7BZ8P94erlX4L6f It's only...
View ArticleLegacy Particle System Updater
Please use this thread to provide feedback on our new Legacy Particle System Updater. Grab the script from https://forum.unity.com/threads/release-legacy-particle-system-updater.510879/
View ArticleParticle System Ringbuffer demo
We are sharing our demo for the recent Ringbuffer feature that was released in 2018.3. It demonstrates how a simple footsteps effect can be created using the 3 different Ringbuffer modes. Open the...
View ArticleHDRP Particle System Shaders
Please use this thread to provide feedback on our HDRP Particle System shaders! This is not for use with the Visual Effect Graph. You may submit your own combinations for any feature we've missed, and...
View ArticleDisable HMD Roll in VR
We have an option in Unity since 2018.4 that disables camera roll, which prevents unwanted particle rotation when a user tilts their head in VR. It works for most use-cases, but there can be situations...
View ArticleMesh weighting feature
We are investigating adding the ability to bias/weight the assignment of meshes to particles. The idea being to allow you to spawn more of some meshes, and less of others. To do this, we are adding a...
View ArticleMesh weighting feedback
Please use this thread to provide feedback on our mesh weighting feature. Grab the build from https://forum.unity.com/threads/mesh-weighting-feature.1088545/
View ArticleWorld space trail textures
We are working on a new texturing mode for lines and trails, which "pins" their textures in world space, so that existing parts of the trail do not change when new points are added, or old points are...
View ArticleWorld space trail textures
Please use this thread to provide feedback on our world space trail texture feature! Read about it, and grab the build from https://forum.unity.com/threads/world-space-trail-textures.1107389/
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