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Legacy Particle System Updater

We are releasing a tool that can be used to convert Legacy Particle Systems into new Particle System Components. GameObjects using ParticleEmitter, ParticleAnimator, and ParticleRenderer, can use this...

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Particle System C# Job System support

Particle System Job System support has moved out of Experimental status in 2019.3.0a9. You can use that minimum version of Unity to make use of this feature, or download an Experimental build from the...

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HDRP Particle System Shaders

We are releasing some shaders to provide support for Particle Systems (lit and unlit) in HDRP. This is not for use with the Visual Effect Graph. The shaders are shipping as an example package within...

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Particle System C# Job System support

Please use this thread to provide feedback on our C# Job System support. Grab the build from https://forum.unity.com/threads/release-particle-system-c-job-system-support.529284/

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Particle System External Forces demo

We are sharing our demo for the new External Forces functionality (Force Fields) that was released in Unity 2017.4. Download it from here: https://oc.unity3d.com/index.php/s/7BZ8P94erlX4L6f It's only...

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Legacy Particle System Updater

Please use this thread to provide feedback on our new Legacy Particle System Updater. Grab the script from https://forum.unity.com/threads/release-legacy-particle-system-updater.510879/

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Particle System Ringbuffer demo

We are sharing our demo for the recent Ringbuffer feature that was released in 2018.3. It demonstrates how a simple footsteps effect can be created using the 3 different Ringbuffer modes. Open the...

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HDRP Particle System Shaders

Please use this thread to provide feedback on our HDRP Particle System shaders! This is not for use with the Visual Effect Graph. You may submit your own combinations for any feature we've missed, and...

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Disable HMD Roll in VR

We have an option in Unity since 2018.4 that disables camera roll, which prevents unwanted particle rotation when a user tilts their head in VR. It works for most use-cases, but there can be situations...

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Mesh weighting feature

We are investigating adding the ability to bias/weight the assignment of meshes to particles. The idea being to allow you to spawn more of some meshes, and less of others. To do this, we are adding a...

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Mesh weighting feedback

Please use this thread to provide feedback on our mesh weighting feature. Grab the build from https://forum.unity.com/threads/mesh-weighting-feature.1088545/

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World space trail textures

We are working on a new texturing mode for lines and trails, which "pins" their textures in world space, so that existing parts of the trail do not change when new points are added, or old points are...

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World space trail textures

Please use this thread to provide feedback on our world space trail texture feature! Read about it, and grab the build from https://forum.unity.com/threads/world-space-trail-textures.1107389/

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